Files
interactive/application/sp-console3/ConsoleTransfer/EnterSomethingDlg.cpp
T
2026-08-07 17:38:18 +09:00

103 lines
2.2 KiB
C++

// EnterSomething.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "ConsoleTransfer.h"
#include "EnterSomethingDlg.h"
// CEnterSomethingDlgDlg 대화 상자입니다.
IMPLEMENT_DYNAMIC(CEnterSomethingDlg, CDialog)
/*
CEnterSomethingDlg::CEnterSomethingDlg(CWnd* pParent /*=NULL*./)
: CDialog(CEnterSomethingDlg::IDD, pParent)
{
}
*/
CEnterSomethingDlg::CEnterSomethingDlg(UINT nID, UINT nTextID, TCHAR password, CWnd* pParent)
: CDialog(CEnterSomethingDlg::IDD, pParent)
{
m_String = _T("");
m_Title.LoadString(nID);
m_Text.LoadString(nTextID);
m_passChar = password;
m_nPreselectMin=-1;
m_nPreselectMax=-1;
}
CEnterSomethingDlg::CEnterSomethingDlg(UINT nID, LPCSTR pText, TCHAR password, CWnd* pParent)
: CDialog(CEnterSomethingDlg::IDD, pParent)
{
m_String = _T("");
m_Title.LoadString(nID);
m_Text = pText;
m_passChar = password;
m_nPreselectMin=-1;
m_nPreselectMax=-1;
}
CEnterSomethingDlg::~CEnterSomethingDlg()
{
}
void CEnterSomethingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT, m_EditCtrl);
DDX_Control(pDX, IDOK, m_OkCtrl);
DDX_Text(pDX, IDC_EDIT, m_String);
}
BEGIN_MESSAGE_MAP(CEnterSomethingDlg, CDialog)
ON_EN_CHANGE(IDC_EDIT, OnChangeEdit)
END_MESSAGE_MAP()
// CEnterSomethingDlg 메시지 처리기입니다.
BOOL CEnterSomethingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowText(m_Title);
//Disable the OK button if the edit field is empty
m_OkCtrl.EnableWindow(m_String!=""?TRUE:FALSE);
m_EditCtrl.SetPasswordChar(m_passChar);
GetDlgItem(IDC_TEXT)->SetWindowText(m_Text);
if (m_nPreselectMin!=-1)
{
m_EditCtrl.SetSel(m_nPreselectMin,m_nPreselectMax);
return FALSE;
}
m_EditCtrl.SetFocus();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zur?kgeben
}
void CEnterSomethingDlg::OnOK()
{
UpdateData(TRUE);
if (m_String == "") {
AfxMessageBox("문자를 입력하십시오.", MB_ICONEXCLAMATION);
}
CDialog::OnOK();
}
void CEnterSomethingDlg::OnChangeEdit()
{
//Disable the OK button if the edit field is empty
UpdateData(TRUE);
m_OkCtrl.EnableWindow(m_String!=""?TRUE:FALSE);
}