109 lines
2.1 KiB
C++
109 lines
2.1 KiB
C++
// WaitMessageDlg.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "ConsoleApp.h"
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#include "WaitMessageDlg.h"
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#include ".\waitmessagedlg.h"
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// CWaitMessageDlg 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CWaitMessageDlg, CDialog)
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CWaitMessageDlg::CWaitMessageDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CWaitMessageDlg::IDD, pParent)
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{
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}
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CWaitMessageDlg::~CWaitMessageDlg()
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{
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}
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void CWaitMessageDlg::DoDataExchange(CDataExchange* pDX)
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{
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DDX_Control(pDX, IDC_PICTURE, m_picture);
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CDialog::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_PROGRESS1, m_prg1);
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DDX_Control(pDX, IDC_STC, m_stc1);
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DDX_Control(pDX, IDC_STC2, m_stc2);
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DDX_Control(pDX, IDC_STC3, m_stc3);
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}
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BEGIN_MESSAGE_MAP(CWaitMessageDlg, CDialog)
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ON_WM_TIMER()
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ON_BN_CLICKED(IDC_CANCEL_BTN, OnBnClickedCancelBtn)
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END_MESSAGE_MAP()
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// CWaitMessageDlg 메시지 처리기입니다.
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BOOL CWaitMessageDlg::Create(UINT nIDTemplate, CWnd* pParentWnd)
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{
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return CDialog::Create(nIDTemplate, pParentWnd);
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}
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BOOL CWaitMessageDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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if (m_picture.Load(MAKEINTRESOURCE(IDR_WAIT), _T("GIF")))
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m_picture.Draw();
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CenterWindow();
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return TRUE; // return TRUE unless you set the focus to a control
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// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
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}
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void CWaitMessageDlg::PostNcDestroy()
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{
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// delete this;
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CDialog::PostNcDestroy();
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}
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BOOL CWaitMessageDlg::ShowWindow(int nCmdShow)
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{
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CDialog::ShowWindow(nCmdShow);
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if (nCmdShow == SW_SHOW) {
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RedrawWindow();
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Invalidate();
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m_nTimer = (UINT)SetTimer(TIMER_ID_CHANGE, 1000, 0);
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}
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else {
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if (m_nTimer > 0)
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KillTimer(m_nTimer);
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m_nTimer = 0;
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}
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return TRUE;
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}
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void CWaitMessageDlg::OnTimer(UINT nIDEvent)
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{
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static CString sText = "";
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if (nIDEvent == TIMER_ID_CHANGE) {
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sText += ".";
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GetDlgItem(IDC_STC)->SetWindowText(sText);
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}
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CDialog::OnTimer(nIDEvent);
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}
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void CWaitMessageDlg::OnBnClickedCancelBtn()
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{
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switch(m_nMode)
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{
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case 0:
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PostMessage(WM_CANCEL_GETLIST,NULL,NULL);
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break;
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case 1:
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PostMessage(WM_CANCEL_MAKETREE,NULL,NULL);
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break;
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}
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}
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